/* * Strings data file for localisation * The id's should be less than 20 chars */ /* Default string - this comes back if all else fails */ DEFAULT "ERROR - Default text - ERROR" /* Miscellaneous strings */ MISC_CLOSE "Schliessen" MISC_LOADGAME "Spiel oeffnen" MISC_SAVEGAME "Spiel speichern" MISC_QUIT "Spiel beenden" MISC_PAUSED "Pause" /* Reticule strings */ RET_OPTIONS "Optionen" RET_INTELLIGENCE "Intelligenz" RET_MANUFACTURE "Herstellen" RET_DESIGN "Fahrzeug Design" RET_RESEARCH "Neue Technologie" RET_BUILD "Herstellen" RET_CLOSE "Schliesen" RET_COMMAND "Kommandeure" /* Design screen strings */ DES_NEWVEH "Neues Fahrzeug" DES_STORE "Design speichern" DES_CANCEL "Cancel" DES_DEL "Delete" DES_NEW "Neues Design" DES_ARMOUR_KIN "Kinetisch Ruestung" DES_ARMOUR_HEAT "Thermale Ruestung" DES_POWER "PS" DES_WEIGHT "Gewicht" DES_POWERUSE "Energieverbrauch" DES_SENSOR_RANGE "Sensorreichweite" DES_SENSOR_POWER "Sensorstaerke" DES_ECM_POWER "ECM Staerke" DES_BUILD_POINTS "Konstruktionsstaerke" DES_RANGE "Reichweite" DES_DAMAGE "Schaden" DES_ROF "Rate-of-Fire" DES_AIR "Luftgeschwindigkeit" DES_ROAD "Strassengeschwindigkeit" DES_OFFROAD "Gelaendegeschwindigkeit" DES_WATER "Wassergeschwindigkeit" DES_WEAPONS "Waffen" DES_OTHER "Andere Systeme" DES_COMMAND "Kommand Tuerme" DES_BODY "Fahrgestell" DES_PROPULSION "Antrieb" DES_TURRET "Tuerme" DES_TEMPPOWER "Benoetigte Energie" DES_TEMPBODY "Body Points" /* Other interface strings */ INT_BLDPROGRESS "Progress Bar" INT_BLDSPEED "Build Speed" INT_PWRUSAGE "Power Usage" INT_RESMESSAGE "Research Update" INT_GENMESSAGE "Project Goals" INT_MISMESSAGE "Current Objective" INT_RESCOMPLETED "Research Completed" INT_TRANSPORTER "Load Transporter" INT_TRANSLAUNCH "Launch Transporter" /* Multiplayer Interface Strings*/ MUL_PHONENO "Telephonnummer" MUL_IPADDR "IP Addresse oder Maschinen Name" MUL_COM1 "Kom Port 1" MUL_COM2 "Kom Port 2" MUL_COM3 "Kom Port 3" MUL_COM4 "Kom Port 4" MUL_CANCEL "Zueruck" MUL_OK "Einstellungen Akzeptiert" MUL_PLAYER "Spieler-name" MUL_GAME "Spiel-name" MUL_MAXPLAY "Maximale Teilnehmerzahl" MUL_ARENA "Deathmatch Form" MUL_CAMPAIGN "Kampagnen Form" MUL_REFRESH "Auffrischen" MUL_HOST "Start Hosting Game" MUL_CLEAR "Clear Current Force" MUL_DEFAULT "Select Default Force" MUL_LOAD "Load Force" MUL_SAVE "Save Force" MUL_DESIGN "Enter Template Editor" MUL_14400 "14400 Baud" MUL_19200 "19200 Baud" MUL_56000 "56000 Baud" MUL_115200 "115.2k Baud" MUL_SIDECONNECTION "VERBINDUNG" MUL_SIDEOPTIONS "OPTIONEN" MUL_SIDEGAMES "SPIELE" MUL_SIDEPLAYERS "SPIELER" MUL_SIDEFORCE "TEAM" MUL_SIDETEMPLATES "SCHABLONEN" MUL_SIDEINFO "KONTROLLE" MUL_CHAT "PLAUDERN" MUL_STARTING "Host beginnt das Spiel" MUL_ALLIANCES "Allianzen" MUL_SCORE "Spielstand" MUL_KILLS "Tote" MUL_PING "Ping" MUL_POWLO "Niedrige Power Levels" MUL_POWMED "Mittlere Power Levels" MUL_POWHI "Hohe Power Levels" MUL_TECH1 "Niedrige Technologie" MUL_TECH2 "Mittlere Technologie" MUL_TECH3 "Hohe Technologie" MUL_CAMPCLEAN "Start ohne Basen" MUL_CAMPDEFENCE "Start mit fortgeschrittenen Basen" MUL_CAMPBASE "Start mit Basen" MUL_PLAYERIC "Spielername auswaehlen" MUL_FORCEIC "Team waehlen" MUL_MAPIC "Karte waehlen" MUL_GAMEIC "Spielename" MUL_ALLIANCEN "Keine Allianzen" MUL_ALLIANCEY "Allianzen" MUL_NOLIM "Keine Einschraenkungen" MUL_TIMELIM "Zeit Einschraenkungen" MUL_FRAGLIM "Einschraenkungen fuer Tote" // More Multiplayer Strings. // %s denotes the name of a player, eg: 'John Gives You Droids' CON_MODEM "Modem" CON_INTERNET "Internet" CON_LAN "IPX Network" CON_CABLE "Serial Cable" CON_MORE "Mehr" GAMES_GAMES "Spiele" LABEL_TYPE "Spiel" LABEL_POWER "Power" LABEL_ALLI "Allianzen" LABEL_TEC "Technologie Level" LABEL_BASE "Base" LABEL_LIMIT "Einschraenkungen" MUL_PLAYERS "Spiele" MUL_PLAY "Gespielt" MUL_COMP "Computer" MUL_COMP_Y "Computer Opponents" MUL_COMP_N "No Computer Opponents" MUL_STRLIM "Set Structure Limits" MUL_SKIRMISH "Skirmish" MUL_TEAMPLAY "Team Play" ALLI_STATE "Toggle Alliance State" ALLI_VIS "Give Visibility Report" ALLI_TEC "Leak Technology Documents" ALLI_DRO "Hand Over Selected Units" ALLI_POW "Give Power To Player" ALLI_REQ "%s Requests An Alliance With You" ALLI_OFF "You Invite %s To Form An Alliance" ALLI_BRK "%s Breaks The Alliance With %s" ALLI_FRM "%s Forms An Alliance With %s" GIFT_VIS "%s Gives You A Visibility Report" GIFT_DRO "%s Gives You Units" GIFT_TEC "%s Gives You Technology Documents" GIFT_POW "%s Gives You Power" MUL_ARTIF "You Discover Blueprints For %s" /* In Game Options */ GAME_QUIT "Quit" GAME_RESUME "Resume" /* Frontend Strings */ FE_SIDEMAIN "HAUPTMENU" FE_SINGLE "Ein Spieler" FE_MULTI "Mehrere Spieler" FE_OPTIONS "Spieloptionen" FE_INTRO "Intro anschauen" FE_QUIT "Spiel verlassen" FE_SIDESINGLE1 "EIN SPIELER" FE_SIDESINGLE2 "SPIEL STARTEN" FE_NEW "Neue Kampagne" FE_LOAD "Load Kampagne" FE_TUT "Einfuehrung" FE_FASTPLAY "Schnelles Spiel" FE_RETURN "Zurueck" FE_SIDEMULTI "MEHRERE SPIELER" FE_HOST "Host Game" FE_JOIN "Join Game" FE_FORCEEDIT "Team Herausgeber" FE_SKIRMISH "Ein Spieler Skirmish" FE_SIDEOPTIONS "SPIELOPTIONEN" FE_MOUSE "Mouse Speed" FE_SCROLL "Scroll Speed" FE_GAMMA "Gamma" FE_FX "FX Lautstaerke" FE_MUSIC "Musik Lautstaerke" FE_CLAN "Clan Farbe" FE_VIDEO "Video Optionen" FE_SOFTWARE "Software" FE_DIRECTX "DirectX" FE_OPENGL "OpenGL" FE_GLIDE "Glide" /* In Game Multiplayer announcements*/ /* %s denotes a players name. */ MUL_LEAVE "%s hat das Spiel verlassen" MUL_JOINING "%s spiel mit" MUL_RESPOND "%s antwortet nicht" /* Units order screen */ DORD_RANGE1 "Short Range" DORD_RANGE2 "Long Range" DORD_RANGE3 "Default Range" DORD_REPAIR1 "Retreat at Medium Damage" DORD_REPAIR2 "Retreat at Heavy Damage" DORD_REPAIR3 "Do or Die!" DORD_FIRE1 "Fire At Will" DORD_FIRE2 "Return Fire" DORD_FIRE3 "Hold Fire" DORD_HOLDPOS "Hold Position" DORD_RETBASE "Return To Base" DORD_RETREPAIR "Return For Repair" DORD_ARMDESTRUCT "Return to Factory" DORD_DESTRUCT "Confirm" DORD_FACTORY "Assign Factory Production" DORD_ARMRECYCLE "Return for Recycling" DORD_RECYCLE "Recycle"